Profound Moments Under The Radar

We have seen many journalists and creators share their most profound moments in gaming history. Theres one that no one has discussed, but it has stuck with us. It came out of nowhere and made the game better. The moment comes from Detroit: Become Human.
We are fans of Quantic Dream’s movie games. They haven’t been the best story wise, with several being inconsistent or falling off. Detroit was the best written of their games. It’s not the most groundbreaking story, but it’s entertaining with good pacing and some memorable characters.
In the near future, Detroit is becoming a big city for androids. They’re replacing humans in jobs, with them being caretakers, salesmen and city workers. The story adds an element not seen in others in the genre. The androids get stressed, and it can make them go crazy with feelings. More stress they have, the more they act like people.
The story is about three androids you play as. One is a cop, another is a caregiver, and the other is a babysitter. They all get bullied is some way and it changes them. They fight and change their programming to react to what happens. The story is pretty good and has a lot of choices, some are hidden.

The thing that blows my mind isn’t the games story, it’s about Chloe. Shes an android at the main menu. Anytime you boot the game up she will tell you a random fact, the weather or talk about something you did in the story. I didn’t pay it any attention, but I thought it was weird there’s a person with several Chloe bots in the game.
At the end of the game, after the credits, things change. You realize Chloe is your android, and she has witnessed everything that happened in the game. It has put her under a lot of stress, and she wants to talk. She asks if you will let her go and see the world. If you don’t, she says she will reset herself to cope with everything. I chose no at first and after I felt bad. She goes from someone who has watched you and changed based on what you do, to the default personality. I actually reloaded the save and let her go. It felt I had lost someone with all their quirks to something hallow. I thought it was scary she came to the choice of let her go or she will go.
I’ve never heard anyone mention this moment. You hear about the twists in Silent Hill 2, MGS2, and sometimes Shadow of the Colossus. It was a really cool way to end a game and realize you are apart of it. As much as devs want to make you feel about certain subjects today, they did it here.
