Where’s the Accessibility?
VR’s ideas are very cool, but the implementation can be a pain. I have a special friend who has PSVR2, but is having issues. See my friend has a fair bit of eye issues and can struggle using VR.
It’s annoying to me where the new rage is about accessibility, and everyone should be included. We have colorblind, those disability controllers and stuff for the deaf. Low vision gets left out a lot.
You can’t develop a game around everyone. It’s the fact that it has to do with VR, you’d think it’s an obvious place to improve. One of the issues he has had was getting the eye tracking to work. He couldn’t get it to work, I guess because his eyes move rapidly. I was hoping for some compensation or AI to help with this. People think A.I. will destroy us but can’t help with this.
He says the easiest issue devs can fix is the print size. It’s very annoying to have small print in a VR game. An example is in No Mans Sky where when building, the font is very small for the items. In some other VR games, you can get away with this because the game will let you walk closer to the menu. Here it stays away from you, and you have to guess what’s what.
In game menus are not the only problem. The main menu can also be problematic. There will be small text and icons in this vast open space and I can’t make it bigger……..?????? Horizon and Firewall can be a pain when navigating their menus.
Tutorials in VR games are also a pain. You’ll have to try and read distant signs that tell you how to do something. Sometimes he’ll have to take a screenshot, then take off the headset, go into the media viewer and look at what’s being said.
At the same time he’s realistic. He knows that he isn’t going to see every enemy in the distance. If the map is big he’s not going to see an enemy down the street or something like that. It seems like a zoom feature would be very easy to add into the games.